32. It
is prohibited to destroy and recon the same target
during the same game. In case of destroying and reconing
of the same target during the same game, only points
for reconaissance shall be included in the score.
BOOTS:
33. ---
(Changed: 05.25.2006) ---
Boots and crashes to desktop shall
be considered "aicraft technical failures".
If the player who netted or crashed out, had
a contact with an enemy, he can return in game
after waiting 10 min. A player who netted or
crashed out without a contact with an enemy,
can return in game immediately.
IT IS BELIEVED THAT NO PLAYER WOULD CHOOSE DISCONNETION FROM THE INTERNET ONLY BECAUSE HE WAS IN SERIOUS TROUBLE DURING THE GAME (LIKE BEING OUTNUMBERED BY ENEMIES OR HAVING NO CHANCE TO RETURN TO HIS HOME DROME/FRIENDLY POSITIONS!!!). We wish this game to be as clear as possible. It is only a game, so let us have fun.
34. ---
(Changed: 05.25.2006) ---
Pilots who fought and scored hits
on a plane that netted out are allowed to report "probable" kills,
but they won't be included in the score.
35. ---
(Changed: 05.25.2006) ---
If a mass boot occurs, players
who were netted out are allowed to re-enter the
server immediately, whether they had a contact
with an enemy or not. A boot is considered "mass
boot" if at least 3 pilots are ejected from
the game at the same time.
PENALTIES:
36. Pilot who did not wait FULL 10 minutes, after
leaving the server due to death, forced landing
outside of a friendly drome or being netted
out (with except
for a mass boot), shall be penalised with 10
negative points.
37. Pilot who bombed a friendly target shall
be penalised with 15 negative points.
38. Pilot who destroyed a friendly target shall
be penalised with 40 negative points.
39. Pilot who bombed a target in a scout shall
be penalised with 20 negative points.
AFTER BATTLE REPORTS:
40. ---
(Changed: 05.25.2006) ---
Each player has the right to
write personal report after each mission, especially
when he want to complain on something, correct
something or explain
41. ---
(Changed: 05.25.2006) ---
Each report may have:
-personal opinions about mission
-may contain description of controversial situation,
such like target hardening. A screenshot should
be added to such report which will help the
High Commanders to choose better decision.
42. ---
(Changed: 05.25.2006) ---
To help the players to write
such reports, all players data will be provided
after each match by the Serv.Op.
43. ---
(Changed: 05.25.2006) ---
Each player has 48 hours (counted
from the end of the match (5PM EST/11PM CET)
to write such report. Reports posted after
that period of time will not be considered.
CUSTOMIZATION:
44. Use of any available terrain graphics and
sound files with WOP1920 is allowed.
45. Use of custom ground objects graphics is
strictly forbidden.
46. Use of any invisible cockpit mods or transparent
cockpit feature is strictly forbidden. We intend
to add as much realism as possible. Furthermore,
using of transparent cockpit in glide causes
game crashes due to high customization of cockpits,
non-standard panels and gauges added etc.
TARGETS VALUE:Aerodrome 10 points
City 8 points
Supply (tents) 8 points
Railyard 9 points
Bridge 6 points
Big Depot 15 points
HQ (church + 2 buildings) 5 points
HQ (with cement bunker) 7 points
Camp 7 points
Wooden bunker + rest 7 points
-----------------
Balloon crew 6 points
Balloon 2 points
-----------------
Armoured train 6 points
Civilian train 6 points
Convoy 6 points
-----------------
Artillery (6 x guns) 8 points
Artillery (2 x guns, 3 inf. units) 5 points
-----------------
Infantry (trench + 6 tents i 2xAA) 8 points
Infantry column (10 units) 7 points
Infantry (trench + 7 units) 6 points
Infantry (8 units) 6 points
Infantry (trench + 5 units) 5 points
Infantry (5 units) 2 points
-----------------
Reconaissance 2 points + 1/2 target value
-----------------
Plane loss -1 point
Pilots death -1 point
Kill of fighter 1 point
Kill of bomber 2 points
There shall be a special factor "the farer
you fly to destroy a target, the more points you
gain". We mark 2 lines on the map below. Values
of all targets located behind them are multiplied
x 1,5.
For example - destroying a bridge
would be worth 6 pts x 1,5 = 9 points.
This factor works only for bombing. Reconaissance
is worth 2 pts + 1/2 target value everywhere.